I get curious about how VR is utilized to make it a unique experience apart from more traditional games similar to this. Looks interesting, especially since its VR. « Last Edit: June 10, 2017, 02:08:39 PM by OpticalOverride (Alex) » If you want to know more about me, check out my post in the Introduce Yourself thread I will hopefully be uploading the final demo sometime before or soon after Null Vector comes out in August Thank you to everyone who tried the game! Follow Me! Facebook Page: About the dev My name is Alex and I'm a 25 year old programmer and independent game dev who's been making and playing games for years. I am spending all of my time finishing the complete version of the game and having to update the demo to parallel the rapid changes and improvements I'm making is nearly impossible. Please give it a try and let me know what you think Update 5/10: I have taken the demo off (for now) as it does not reflect the game in its current state. highly) recommend using either an Xbox One or Xbox 360 controller as the game is a twin stick shooter. While the game supports the keyboard, I highly (. How far can you pilot your ship? Alpha Demo v3.0 released! The demo is in an early state for the Oculus Rift and monitor. Pick up components that augment your ship and weapon to better your chances of survival. Fly and fight through rooms of random, uniquely designed enemies. About the game It's a challenging permadeath rogue-lite. The game will be releasing in August 2017. Welcome to the Null Vector devlog! Null Vector is an arcade rogue-lite game drawn with 80's style vector graphics.
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