![]() ![]() So do be mindful of what comes before/after the first loop points you find. Likewise, if the song had an outro (for lack of a better word) after the end of the loop you chose, and you moved both loop points forward so it starts at a divisible value, you'd be getting part of the outro. If the start of the loop you initially set was right after the intro ends, and you realize it's not divisible by 14336, and you move both loop points back to the nearest divisible value, you'd be catching part of the intro by moving them back. For example, assume the song has an intro and after the intro it just repeats the same loop. practically all songs that come from a video game.) Obviously if the song repeats itself, and you have two points in the song where you get a seamless loop, moving both loop points forward the same amount should still get you a loop.īut if what comes after (or before, depending on which way you're moving the loop points) isn't a repetition of the same loop, you'll probably screw it up. Hope that I forgot to clarify that this is what I do for songs that already repeat (e.g. Then just crop out everything after the end of the loop and proceed as usual, using the new loop starting point when Androu1's tool asks for it. ![]() ![]() So the new ending point for the loop should be 3751168+3968 = 3755136. Wavosaur supports VST plugins, ASIO driver, multichannel wav files, real time effect. Wavosaur has all the features to edit audio (cut, copy, paste, etc.) produce music loops, analyze, record, batch convert. The difference between the new start point and the old one is 3968. Wavosaur is a cool free sound editor, audio editor, wav editor software for editing, processing and recording sounds, wav and mp3 files. After I have my new starting point, I find the difference between that and the old one, and advance the ending point by that much.įor example, let's say I originally found the loop points to be 3544168. Then I find the closest sample that's bigger than the start point but still a multiple of 14336 - just divide the start point by 14336, round up, and multiply that by 14336. I write down the sample number of both loop points. What I do is remove any unnecessary silence at the beginning of the file (all default songs in My Music stat immediately,) then find two points in the song where I can get a seamless loop going. Obviously that'll wreck what would otherwise have been a seamless loop. ![]() For example, if you enter 354432 as the loop start point, the song will loop at 344064. However, it seems the game will use the closest value smaller than what you entered that's a multiple of 14336. You can enter a number that's not divisible by 14336 when you're asked for the starting point of the loop. I'm new to all this audio editing stuff, and I had a hard time getting this whole looping thing down, so I'd like to share what I've learned here. If you could provide an answer that is simple, as I'm not too familiar with all this, it would be much appreciated.I use Wavosaur and haven't had any problems sticking 44100 Hz songs into the game either. wav files and it seems to make the map run on 8 fps as I said before. Wavosaur is an application that can embed loop points into WAVs, allowing music to loop seamlessly. Audacity doesn't do loop cues, that or it doesn't make it clear on how to. I was told to use Goldwave to set loop cues or something like that, but the program is not free and I'm not paying 45$ for a looped sound on my map, because that would be the only thing I would use it for. I waited 17 minutes, but despite the song playing smoothly and at the correct volume, it did not loop back to the start despite having the "Is NOt Looped" flag unchecked. When I loaded up the map, it caused me to run with only 8 fps and I didn't hear any sounds (for reference, it does NOT normally do this). I figured that ambient_generic would be the best option because it allows me to select my music when I put it in the /sounds folder (unlike soundscapes). On the map I am currently working on, I have set a 17 minute track that plays around the map with a few different songs on it. ![]()
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